TracktionEngine
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Contains the buffers for a processing operation. More...
#include <tracktion_Node.h>
Public Attributes | |
choc::buffer::ChannelArrayView< float > | audio |
tracktion_engine::MidiMessageArray & | midi |
Contains the buffers for a processing operation.
choc::buffer::ChannelArrayView<float> tracktion::graph::Node::AudioAndMidiBuffer::audio |
Referenced by tracktion::graph::SimpleNodePlayer::process(), tracktion::engine::MultiThreadedNodePlayer::process(), tracktion::graph::ConnectedNode::process(), tracktion::engine::LevelMeasurerProcessingNode::process(), tracktion::engine::PlayHeadPositionNode::process(), tracktion::graph::LatencyNode::process(), tracktion::graph::ForwardingNode::process(), tracktion::graph::SinNode::process(), tracktion::graph::SilentNode::process(), tracktion::graph::BasicSummingNode::process(), tracktion::graph::FunctionNode::process(), tracktion::graph::GainNode::process(), tracktion::graph::SendNode::process(), tracktion::graph::ReturnNode::process(), tracktion::graph::ChannelRemappingNode::process(), tracktion::graph::NodePlayer::processPostorderedNodesSingleThreaded(), tracktion::graph::NodePlayer::processWithPlayHeadState(), and tracktion::engine::InputProvider::setInputs().
tracktion_engine::MidiMessageArray& tracktion::graph::Node::AudioAndMidiBuffer::midi |
Referenced by tracktion::graph::SimpleNodePlayer::process(), tracktion::engine::MultiThreadedNodePlayer::process(), tracktion::graph::ConnectedNode::process(), tracktion::engine::LevelMeasurerProcessingNode::process(), tracktion::engine::PlayHeadPositionNode::process(), tracktion::graph::LatencyNode::process(), tracktion::graph::ForwardingNode::process(), tracktion::graph::MidiNode::process(), tracktion::graph::SilentNode::process(), tracktion::graph::BasicSummingNode::process(), tracktion::graph::GainNode::process(), tracktion::graph::SendNode::process(), tracktion::graph::ReturnNode::process(), tracktion::graph::ChannelRemappingNode::process(), tracktion::graph::NodePlayer::processPostorderedNodesSingleThreaded(), tracktion::graph::NodePlayer::processWithPlayHeadState(), and tracktion::engine::InputProvider::setInputs().