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TracktionEngine
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Classes | |
| struct | graph::NodeBuffer |
| Holds a view over some data and optionally some storage for that data. More... | |
| struct | graph::NodeAndID |
| A Node and its ID cached for quick lookup (without having to traverse the graph). More... | |
| struct | graph::NodeGraph |
| Holds a graph in an order ready for processing and a sorted map for quick lookups. More... | |
| struct | graph::PlaybackInitialisationInfo |
| Passed into Nodes when they are being initialised, to give them useful contextual information that they may need. More... | |
| struct | graph::NodeProperties |
| Holds some really basic properties of a node. More... | |
| struct | graph::NodeOptimisations |
| Holds some hints that might be used by the Node or players to improve efficiency. More... | |
| class | graph::TransformCache |
| class | graph::Node |
| Main graph Node processor class. More... | |
| struct | graph::Node::AudioAndMidiBuffer |
| Contains the buffers for a processing operation. More... | |
| struct | graph::Node::TransformOptions |
| struct | graph::Node::ProcessContext |
| Struct to describe a single iteration of a process call. More... | |
| struct | graph::detail::VisitNodesWithRecord |
| struct | graph::detail::VisitNodesWithRecordBFS |
Namespaces | |
| namespace | graph |
| namespace | graph::detail |
Enumerations | |
| enum class | graph::TransformResult { graph::none , graph::connectionsMade , graph::nodesDeleted } |
| Enum to signify the result of the transform function. More... | |
| enum class | graph::ClearBuffers : std::uint8_t { graph::no , graph::yes } |
| enum class | graph::AllocateAudioBuffer : std::uint8_t { graph::no , graph::yes } |
| enum class | graph::ShareOutputBuffer : std::uint8_t { graph::no , graph::yes } |
| enum class | graph::VertexOrdering { graph::preordering , graph::postordering , graph::reversePreordering , graph::reversePostordering , graph::bfsPreordering , graph::bfsReversePreordering } |
| Specifies the ordering algorithm. More... | |
Functions | |
| template<typename NodeType , typename... Args> | |
| std::unique_ptr< Node > | graph::makeNode (Args &&... args) |
| Creates a node of the given type and returns it as the base Node class. | |
| bool | graph::operator< (NodeAndID n1, NodeAndID n2) |
| Compares two NodeAndIDs. | |
| bool | graph::operator== (NodeAndID n1, NodeAndID n2) |
| Compares two NodeAndIDs. | |
| std::unique_ptr< NodeGraph > | graph::createNodeGraph (std::unique_ptr< Node >, bool disableLatencyCompensation) |
| Transforms a Node and then returns a NodeGraph of it ready to be initialised. | |
| template<typename Visitor > | |
| void | graph::visitNodes (Node &, Visitor &&, bool preordering) |
| Should call the visitor for any direct inputs to the node exactly once. | |
| template<typename Visitor > | |
| void | graph::visitNodesBFS (Node &node, Visitor &&visitor) |
| void | graph::addNodesRecursive (std::vector< NodeAndID > &nodeMap, Node &n) |
| std::vector< NodeAndID > | graph::createNodeMap (const std::vector< Node * > &nodes) |