TracktionEngine
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#include <tracktion_LatencyNode.h>
Public Member Functions | |
LatencyNode (std::unique_ptr< Node > inputNode, int numSamplesToDelay) | |
LatencyNode (std::shared_ptr< Node > inputNode, int numSamplesToDelay) | |
LatencyNode (Node *inputNode, int numSamplesToDelay) | |
NodeProperties | getNodeProperties () override |
Should return the properties of the node. | |
std::vector< Node * > | getDirectInputNodes () override |
Should return all the inputs directly feeding in to this node. | |
bool | isReadyToProcess () override |
Should return true when this node is ready to be processed. | |
void | prepareToPlay (const PlaybackInitialisationInfo &info) override |
Called once before playback begins for each node. | |
void | process (ProcessContext &pc) override |
Called when the node is to be processed. | |
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Node ()=default | |
virtual | ~Node ()=default |
void | initialise (const PlaybackInitialisationInfo &) |
Call once after the graph has been constructed to initialise buffers etc. | |
void | prepareForNextBlock (juce::Range< int64_t > referenceSampleRange) |
Call before processing the next block, used to reset the process status. | |
void | process (choc::buffer::FrameCount numSamples, juce::Range< int64_t > referenceSampleRange) |
Call to process the node, which will in turn call the process method with the buffers to fill. | |
bool | hasProcessed () const |
Returns true if this node has processed and its outputs can be retrieved. | |
AudioAndMidiBuffer | getProcessedOutput () |
Returns the processed audio and MIDI output. | |
virtual TransformResult | transform (Node &, const std::vector< Node * > &, TransformCache &) |
Called after construction to give the node a chance to modify its topology. | |
virtual std::vector< Node * > | getInternalNodes () |
Can return Nodes that are internal to this Node but don't make up the main graph constructed from getDirectInputNodes(). | |
void | retain () |
Retains the buffers so they won't be deallocated after the Node has processed. | |
void | release () |
Releases the buffers allowing internal storage to be deallocated. | |
virtual size_t | getAllocatedBytes () const |
void | enablePreProcess (bool) |
Additional Inherited Members | |
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void * | internal = nullptr |
int | numOutputNodes = -1 |
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virtual void | prefetchBlock (juce::Range< int64_t >) |
Called before once on all Nodes before they are processed. | |
virtual void | preProcess (choc::buffer::FrameCount, juce::Range< int64_t >) |
Called when the node is to be processed, just before process. | |
void | setOptimisations (NodeOptimisations) |
This can be called to provide some hints about allocating or playing back a Node to improve efficiency. | |
void | setBufferViewToUse (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
This can be called during prepareToPlay to set a BufferView to use which can improve efficiency. | |
void | setAudioOutput (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
This can be called during your process function to set a view to the output. | |
tracktion::graph::LatencyNode::LatencyNode | ( | std::unique_ptr< Node > | inputNode, |
int | numSamplesToDelay | ||
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tracktion::graph::LatencyNode::LatencyNode | ( | std::shared_ptr< Node > | inputNode, |
int | numSamplesToDelay | ||
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tracktion::graph::LatencyNode::LatencyNode | ( | Node * | inputNode, |
int | numSamplesToDelay | ||
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overridevirtual |
Should return the properties of the node.
This should not be called until after initialise.
Implements tracktion::graph::Node.
References tracktion::graph::Node::getNodeProperties(), and tracktion::graph::NodeProperties::latencyNumSamples.
Referenced by prepareToPlay().
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overridevirtual |
Should return all the inputs directly feeding in to this node.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Should return true when this node is ready to be processed.
This is usually when its input's output buffers are ready.
Implements tracktion::graph::Node.
References tracktion::graph::Node::hasProcessed().
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overridevirtual |
Called once before playback begins for each node.
Use this to allocate buffers etc. This step can be used to modify the topology of the graph (i.e. add/remove nodes). However, if you do this, you must make sure to call initialise on them so they are fully prepared for processing.
Reimplemented from tracktion::graph::Node.
References tracktion::graph::PlaybackInitialisationInfo::blockSize, getNodeProperties(), tracktion::graph::PlaybackInitialisationInfo::nodeGraphToReplace, and tracktion::graph::PlaybackInitialisationInfo::sampleRate.
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overridevirtual |
Called when the node is to be processed.
This should add in to the buffers available making sure not to change their size at all.
Implements tracktion::graph::Node.
References tracktion::graph::Node::AudioAndMidiBuffer::audio, tracktion::graph::Node::ProcessContext::buffers, tracktion::graph::Node::getProcessedOutput(), tracktion::graph::Node::AudioAndMidiBuffer::midi, and tracktion::graph::Node::ProcessContext::referenceSampleRange.