|
TracktionEngine
|
An Node that plays back a wave file. More...
#include <tracktion_SpeedRampWaveNode.h>
Public Member Functions | |
| SpeedRampWaveNode (const AudioFile &, TimeRange editTime, TimeDuration offset, TimeRange loopSection, LiveClipLevel, double speedRatio, const juce::AudioChannelSet &sourceChannelsToUse, const juce::AudioChannelSet &destChannelsToFill, ProcessState &, EditItemID, bool isOfflineRender, SpeedFadeDescription) | |
| offset is a time added to the start of the file, e.g. | |
| ~SpeedRampWaveNode () override | |
| tracktion::graph::NodeProperties | getNodeProperties () override |
| Should return the properties of the node. | |
| void | prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &) override |
| Called once before playback begins for each node. | |
| bool | isReadyToProcess () override |
| Should return true when this node is ready to be processed. | |
| void | process (ProcessContext &) override |
| Called when the node is to be processed. | |
Public Member Functions inherited from tracktion::graph::Node | |
| Node ()=default | |
| virtual | ~Node ()=default |
| void | initialise (const PlaybackInitialisationInfo &) |
| Call once after the graph has been constructed to initialise buffers etc. | |
| void | prepareForNextBlock (juce::Range< int64_t > referenceSampleRange) |
| Call before processing the next block, used to reset the process status. | |
| void | process (choc::buffer::FrameCount numSamples, juce::Range< int64_t > referenceSampleRange) |
| Call to process the node, which will in turn call the process method with the buffers to fill. | |
| bool | hasProcessed () const |
| Returns true if this node has processed and its outputs can be retrieved. | |
| AudioAndMidiBuffer | getProcessedOutput () |
| Returns the processed audio and MIDI output. | |
| virtual TransformResult | transform (TransformOptions &) |
| Called after construction to give the node a chance to modify its topology. | |
| virtual std::vector< Node * > | getDirectInputNodes () |
| Should return all the inputs directly feeding in to this node. | |
| virtual std::vector< Node * > | getInternalNodes () |
| Can return Nodes that are internal to this Node but don't make up the main graph constructed from getDirectInputNodes(). | |
| void | retain () |
| Retains the buffers so they won't be deallocated after the Node has processed. | |
| void | release () |
| Releases the buffers allowing internal storage to be deallocated. | |
| virtual size_t | getAllocatedBytes () const |
| void | enablePreProcess (bool) |
Public Member Functions inherited from tracktion::engine::TracktionEngineNode | |
| TracktionEngineNode (ProcessState &) | |
| Creates a TracktionEngineNode. | |
| virtual | ~TracktionEngineNode ()=default |
| Destructor. | |
| int | getNumSamples () const |
| Returns the number of samples in the current process block. | |
| double | getSampleRate () const |
| Returns the sample rate of the current process block. | |
| juce::Range< int64_t > | getTimelineSampleRange () const |
| Returns the timeline sample range of the current process block. | |
| TimeRange | getEditTimeRange () const |
| Returns the edit time range of the current process block. | |
| BeatRange | getEditBeatRange () const |
| Returns the edit beat range of the current process block. | |
| juce::Range< int64_t > | getReferenceSampleRange () const |
| Returns the reference sample range (from the DeviceManager) of the current process block. | |
| tempo::Key | getKey () const |
| Returns the key of the current process block. | |
| double | getPlaybackSpeedRatio () const |
| Returns the playback speed ratio of the current process block. | |
| std::optional< TimePosition > | getTimeOfNextChange () const |
| May return the time of the next tempo or time sig change. | |
| std::optional< BeatPosition > | getBeatOfNextChange () const |
| May return the time of the next tempo or time sig change. | |
| tracktion::graph::PlayHeadState & | getPlayHeadState () |
| Returns the PlayHeadState in use. | |
| tracktion::graph::PlayHead & | getPlayHead () |
| Returns the PlayHead in use. | |
| ProcessState & | getProcessState () |
| Returns the ProcessState in use. | |
| void | setProcessState (ProcessState &) |
Additional Inherited Members | |
Public Attributes inherited from tracktion::graph::Node | |
| void * | internal = nullptr |
| int | numOutputNodes = -1 |
Protected Member Functions inherited from tracktion::graph::Node | |
| virtual void | prefetchBlock (juce::Range< int64_t >) |
| Called before once on all Nodes before they are processed. | |
| virtual void | preProcess (choc::buffer::FrameCount, juce::Range< int64_t >) |
| Called when the node is to be processed, just before process. | |
| void | setOptimisations (NodeOptimisations) |
| This can be called to provide some hints about allocating or playing back a Node to improve efficiency. | |
| void | setBufferViewToUse (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
| This can be called during prepareToPlay to set a BufferView to use which can improve efficiency. | |
| void | setAudioOutput (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
| This can be called during your process function to set a view to the output. | |
An Node that plays back a wave file.
| tracktion::engine::SpeedRampWaveNode::SpeedRampWaveNode | ( | const AudioFile & | , |
| TimeRange | editTime, | ||
| TimeDuration | offset, | ||
| TimeRange | loopSection, | ||
| LiveClipLevel | , | ||
| double | speedRatio, | ||
| const juce::AudioChannelSet & | sourceChannelsToUse, | ||
| const juce::AudioChannelSet & | destChannelsToFill, | ||
| ProcessState & | , | ||
| EditItemID | , | ||
| bool | isOfflineRender, | ||
| SpeedFadeDescription | |||
| ) |
offset is a time added to the start of the file, e.g.
an offset of 10.0 would produce ten seconds of silence followed by the file.
gain may be 0, or a pointer to a floating point value which is referred to as the gain to use when converting the file contents to floating point. e.g. gain of 2.0f will double the values returned.
|
override |
|
overridevirtual |
Should return the properties of the node.
This should not be called until after initialise.
Implements tracktion::graph::Node.
|
overridevirtual |
Called once before playback begins for each node.
Use this to allocate buffers etc. This step can be used to modify the topology of the graph (i.e. add/remove nodes). However, if you do this, you must make sure to call initialise on them so they are fully prepared for processing.
Reimplemented from tracktion::graph::Node.
|
overridevirtual |
Should return true when this node is ready to be processed.
This is usually when its input's output buffers are ready.
Implements tracktion::graph::Node.
|
overridevirtual |
Called when the node is to be processed.
This should add in to the buffers available making sure not to change their size at all.
Implements tracktion::graph::Node.