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TracktionEngine
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Plays back a Melodyne plugin. More...
#include <tracktion_MelodyneNode.h>
Public Member Functions | |
| MelodyneNode (AudioClipBase &, tracktion::graph::PlayHead &, bool isOfflineRender) | |
| ~MelodyneNode () override | |
| tracktion::graph::NodeProperties | getNodeProperties () override |
| Should return the properties of the node. | |
| std::vector< Node * > | getDirectInputNodes () override |
| Should return all the inputs directly feeding in to this node. | |
| void | prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &) override |
| Called once before playback begins for each node. | |
| bool | isReadyToProcess () override |
| Should return true when this node is ready to be processed. | |
| void | process (ProcessContext &) override |
| Called when the node is to be processed. | |
Public Member Functions inherited from tracktion::graph::Node | |
| Node ()=default | |
| virtual | ~Node ()=default |
| void | initialise (const PlaybackInitialisationInfo &) |
| Call once after the graph has been constructed to initialise buffers etc. | |
| void | prepareForNextBlock (juce::Range< int64_t > referenceSampleRange) |
| Call before processing the next block, used to reset the process status. | |
| void | process (choc::buffer::FrameCount numSamples, juce::Range< int64_t > referenceSampleRange) |
| Call to process the node, which will in turn call the process method with the buffers to fill. | |
| bool | hasProcessed () const |
| Returns true if this node has processed and its outputs can be retrieved. | |
| AudioAndMidiBuffer | getProcessedOutput () |
| Returns the processed audio and MIDI output. | |
| virtual TransformResult | transform (TransformOptions &) |
| Called after construction to give the node a chance to modify its topology. | |
| virtual std::vector< Node * > | getInternalNodes () |
| Can return Nodes that are internal to this Node but don't make up the main graph constructed from getDirectInputNodes(). | |
| void | retain () |
| Retains the buffers so they won't be deallocated after the Node has processed. | |
| void | release () |
| Releases the buffers allowing internal storage to be deallocated. | |
| virtual size_t | getAllocatedBytes () const |
| void | enablePreProcess (bool) |
Additional Inherited Members | |
Public Attributes inherited from tracktion::graph::Node | |
| void * | internal = nullptr |
| int | numOutputNodes = -1 |
Protected Member Functions inherited from tracktion::graph::Node | |
| virtual void | prefetchBlock (juce::Range< int64_t >) |
| Called before once on all Nodes before they are processed. | |
| virtual void | preProcess (choc::buffer::FrameCount, juce::Range< int64_t >) |
| Called when the node is to be processed, just before process. | |
| void | setOptimisations (NodeOptimisations) |
| This can be called to provide some hints about allocating or playing back a Node to improve efficiency. | |
| void | setBufferViewToUse (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
| This can be called during prepareToPlay to set a BufferView to use which can improve efficiency. | |
| void | setAudioOutput (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
| This can be called during your process function to set a view to the output. | |
Plays back a Melodyne plugin.
| tracktion::engine::MelodyneNode::MelodyneNode | ( | AudioClipBase & | , |
| tracktion::graph::PlayHead & | , | ||
| bool | isOfflineRender | ||
| ) |
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override |
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overridevirtual |
Should return the properties of the node.
This should not be called until after initialise.
Implements tracktion::graph::Node.
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overridevirtual |
Should return all the inputs directly feeding in to this node.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Called once before playback begins for each node.
Use this to allocate buffers etc. This step can be used to modify the topology of the graph (i.e. add/remove nodes). However, if you do this, you must make sure to call initialise on them so they are fully prepared for processing.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Should return true when this node is ready to be processed.
This is usually when its input's output buffers are ready.
Implements tracktion::graph::Node.
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overridevirtual |
Called when the node is to be processed.
This should add in to the buffers available making sure not to change their size at all.
Implements tracktion::graph::Node.