TracktionEngine
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An Node that mixes a sequence of clips of other nodes. More...
#include <tracktion_CombiningNode.h>
Public Member Functions | |
CombiningNode (EditItemID, ProcessState &) | |
~CombiningNode () override | |
void | addInput (std::unique_ptr< Node >, TimeRange) |
Adds an input node to be played at a given time range. | |
void | addInput (std::unique_ptr< Node >, BeatRange) |
Adds an input node to be played at a given beat range. | |
int | getNumInputs () const |
Returns the number of inputs added. | |
std::vector< Node * > | getInternalNodes () override |
Returns the inputs that have been added. | |
std::vector< Node * > | getDirectInputNodes () override |
Should return all the inputs directly feeding in to this node. | |
tracktion::graph::NodeProperties | getNodeProperties () override |
Should return the properties of the node. | |
void | prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &) override |
Called once before playback begins for each node. | |
bool | isReadyToProcess () override |
Should return true when this node is ready to be processed. | |
void | prefetchBlock (juce::Range< int64_t >) override |
Called before once on all Nodes before they are processed. | |
void | process (ProcessContext &) override |
Called when the node is to be processed. | |
size_t | getAllocatedBytes () const override |
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Node ()=default | |
virtual | ~Node ()=default |
void | initialise (const PlaybackInitialisationInfo &) |
Call once after the graph has been constructed to initialise buffers etc. | |
void | prepareForNextBlock (juce::Range< int64_t > referenceSampleRange) |
Call before processing the next block, used to reset the process status. | |
void | process (choc::buffer::FrameCount numSamples, juce::Range< int64_t > referenceSampleRange) |
Call to process the node, which will in turn call the process method with the buffers to fill. | |
bool | hasProcessed () const |
Returns true if this node has processed and its outputs can be retrieved. | |
AudioAndMidiBuffer | getProcessedOutput () |
Returns the processed audio and MIDI output. | |
virtual TransformResult | transform (Node &, const std::vector< Node * > &, TransformCache &) |
Called after construction to give the node a chance to modify its topology. | |
void | retain () |
Retains the buffers so they won't be deallocated after the Node has processed. | |
void | release () |
Releases the buffers allowing internal storage to be deallocated. | |
void | enablePreProcess (bool) |
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TracktionEngineNode (ProcessState &) | |
Creates a TracktionEngineNode. | |
virtual | ~TracktionEngineNode ()=default |
Destructor. | |
int | getNumSamples () const |
Returns the number of samples in the current process block. | |
double | getSampleRate () const |
Returns the sample rate of the current process block. | |
juce::Range< int64_t > | getTimelineSampleRange () const |
Returns the timeline sample range of the current process block. | |
TimeRange | getEditTimeRange () const |
Returns the edit time range of the current process block. | |
BeatRange | getEditBeatRange () const |
Returns the edit beat range of the current process block. | |
juce::Range< int64_t > | getReferenceSampleRange () const |
Returns the reference sample range (from the DeviceManager) of the current process block. | |
tempo::Key | getKey () const |
Returns the key of the current process block. | |
double | getPlaybackSpeedRatio () const |
Returns the playback speed ratio of the current process block. | |
std::optional< TimePosition > | getTimeOfNextChange () const |
May return the time of the next tempo or time sig change. | |
std::optional< BeatPosition > | getBeatOfNextChange () const |
May return the time of the next tempo or time sig change. | |
tracktion::graph::PlayHeadState & | getPlayHeadState () |
Returns the PlayHeadState in use. | |
tracktion::graph::PlayHead & | getPlayHead () |
Returns the PlayHead in use. | |
ProcessState & | getProcessState () |
Returns the ProcessState in use. | |
void | setProcessState (ProcessState &) |
Additional Inherited Members | |
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void * | internal = nullptr |
int | numOutputNodes = -1 |
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virtual void | preProcess (choc::buffer::FrameCount, juce::Range< int64_t >) |
Called when the node is to be processed, just before process. | |
void | setOptimisations (NodeOptimisations) |
This can be called to provide some hints about allocating or playing back a Node to improve efficiency. | |
void | setBufferViewToUse (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
This can be called during prepareToPlay to set a BufferView to use which can improve efficiency. | |
void | setAudioOutput (Node *sourceNode, const choc::buffer::ChannelArrayView< float > &) |
This can be called during your process function to set a view to the output. | |
An Node that mixes a sequence of clips of other nodes.
This node takes a set of input Nodes with associated start + end times, and mixes together their output.
It initialises and releases its inputs as required according to its current play position.
tracktion::engine::CombiningNode::CombiningNode | ( | EditItemID | , |
ProcessState & | |||
) |
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override |
void tracktion::engine::CombiningNode::addInput | ( | std::unique_ptr< Node > | , |
TimeRange | |||
) |
Adds an input node to be played at a given time range.
The offset is relative to the combining node's zero-time, so the input node's time of 0 is equal to its (start + offset) relative to the combiner node's start.
Any nodes passed-in will be deleted by this node when required.
void tracktion::engine::CombiningNode::addInput | ( | std::unique_ptr< Node > | , |
BeatRange | |||
) |
Adds an input node to be played at a given beat range.
The offset is relative to the combining node's zero-time, so the input node's time of 0 is equal to its (start + offset) relative to the combiner node's start.
Any nodes passed-in will be deleted by this node when required.
int tracktion::engine::CombiningNode::getNumInputs | ( | ) | const |
Returns the number of inputs added.
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overridevirtual |
Returns the inputs that have been added.
N.B. This is a bit of a temporary hack to ensure WaveNodes can access previous Nodes that have been added via a CombinngNode. This will be cleaned up in the future.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Should return all the inputs directly feeding in to this node.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Should return the properties of the node.
This should not be called until after initialise.
Implements tracktion::graph::Node.
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overridevirtual |
Called once before playback begins for each node.
Use this to allocate buffers etc. This step can be used to modify the topology of the graph (i.e. add/remove nodes). However, if you do this, you must make sure to call initialise on them so they are fully prepared for processing.
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Should return true when this node is ready to be processed.
This is usually when its input's output buffers are ready.
Implements tracktion::graph::Node.
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overridevirtual |
Called before once on all Nodes before they are processed.
This can be used to prefetch audio data or update mute statuses etc..
Reimplemented from tracktion::graph::Node.
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overridevirtual |
Called when the node is to be processed.
This should add in to the buffers available making sure not to change their size at all.
Implements tracktion::graph::Node.
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overridevirtual |
Reimplemented from tracktion::graph::Node.