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TracktionEngine
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Holds a graph in an order ready for processing and a sorted map for quick lookups. More...
#include <tracktion_Node.h>
Public Attributes | |
| std::unique_ptr< Node > | rootNode |
| std::vector< Node * > | orderedNodes |
| std::vector< NodeAndID > | sortedNodes |
Holds a graph in an order ready for processing and a sorted map for quick lookups.
| std::unique_ptr<Node> graph::NodeGraph::rootNode |
Referenced by graph::NodePlayer::processPostorderedNodesSingleThreaded().
| std::vector<Node*> graph::NodeGraph::orderedNodes |
Referenced by graph::NodePlayer::processPostorderedNodesSingleThreaded().
| std::vector<NodeAndID> graph::NodeGraph::sortedNodes |
Referenced by graph::findNode(), and graph::findNodeWithID().