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TracktionEngine
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A Node that calculates a position to show visually what time is currently being processed by the graph based on its internal latency. More...
#include <tracktion_PlayHeadPositionNode.h>
Public Member Functions | |
| PlayHeadPositionNode (ProcessState &processStateToUse, std::unique_ptr< tracktion::graph::Node > inputNode, std::atomic< double > &playHeadTimeToUpdate) | |
| tracktion::graph::NodeProperties | getNodeProperties () override |
| std::vector< tracktion::graph::Node * > | getDirectInputNodes () override |
| bool | isReadyToProcess () override |
| void | prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &info) override |
| void | process (ProcessContext &pc) override |
Public Member Functions inherited from engine::TracktionEngineNode | |
| TracktionEngineNode (ProcessState &) | |
| Creates a TracktionEngineNode. | |
| virtual | ~TracktionEngineNode ()=default |
| Destructor. | |
| int | getNumSamples () const |
| Returns the number of samples in the current process block. | |
| double | getSampleRate () const |
| Returns the sample rate of the current process block. | |
| juce::Range< int64_t > | getTimelineSampleRange () const |
| Returns the timeline sample range of the current process block. | |
| TimeRange | getEditTimeRange () const |
| Returns the edit time range of the current process block. | |
| BeatRange | getEditBeatRange () const |
| Returns the edit beat range of the current process block. | |
| juce::Range< int64_t > | getReferenceSampleRange () const |
| Returns the reference sample range (from the DeviceManager) of the current process block. | |
| tempo::Key | getKey () const |
| Returns the key of the current process block. | |
| double | getPlaybackSpeedRatio () const |
| Returns the playback speed ratio of the current process block. | |
| std::optional< TimePosition > | getTimeOfNextChange () const |
| May return the time of the next tempo or time sig change. | |
| std::optional< BeatPosition > | getBeatOfNextChange () const |
| May return the time of the next tempo or time sig change. | |
| tracktion::graph::PlayHeadState & | getPlayHeadState () |
| Returns the PlayHeadState in use. | |
| tracktion::graph::PlayHead & | getPlayHead () |
| Returns the PlayHead in use. | |
| ProcessState & | getProcessState () |
| Returns the ProcessState in use. | |
| void | setProcessState (ProcessState &) |
A Node that calculates a position to show visually what time is currently being processed by the graph based on its internal latency.
| engine::PlayHeadPositionNode::PlayHeadPositionNode | ( | ProcessState & | processStateToUse, |
| std::unique_ptr< tracktion::graph::Node > | inputNode, | ||
| std::atomic< double > & | playHeadTimeToUpdate | ||
| ) |
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