TracktionEngine
Loading...
Searching...
No Matches
engine::PlayHeadPositionNode Member List

This is the complete list of members for engine::PlayHeadPositionNode, including all inherited members.

getBeatOfNextChange() constengine::TracktionEngineNode
getDirectInputNodes() overrideengine::PlayHeadPositionNode
getEditBeatRange() constengine::TracktionEngineNode
getEditTimeRange() constengine::TracktionEngineNode
getKey() constengine::TracktionEngineNode
getNodeProperties() overrideengine::PlayHeadPositionNode
getNumSamples() constengine::TracktionEngineNode
getPlaybackSpeedRatio() constengine::TracktionEngineNode
getPlayHead()engine::TracktionEngineNode
getPlayHeadState()engine::TracktionEngineNode
getProcessState()engine::TracktionEngineNode
getReferenceSampleRange() constengine::TracktionEngineNode
getSampleRate() constengine::TracktionEngineNode
getTimelineSampleRange() constengine::TracktionEngineNode
getTimeOfNextChange() constengine::TracktionEngineNode
isReadyToProcess() overrideengine::PlayHeadPositionNode
PlayHeadPositionNode(ProcessState &processStateToUse, std::unique_ptr< tracktion::graph::Node > inputNode, std::atomic< double > &playHeadTimeToUpdate)engine::PlayHeadPositionNode
prepareToPlay(const tracktion::graph::PlaybackInitialisationInfo &info) overrideengine::PlayHeadPositionNode
process(ProcessContext &pc) overrideengine::PlayHeadPositionNode
setProcessState(ProcessState &)engine::TracktionEngineNode
TracktionEngineNode(ProcessState &)engine::TracktionEngineNode
~TracktionEngineNode()=defaultengine::TracktionEngineNodevirtual