Options for a beat-based WaveNodeRealTime.
More...
#include <tracktion_WaveNode.h>
Options for a beat-based WaveNodeRealTime.
◆ processState
| ProcessState& engine::WaveNodeRealTime::BeatConfig::processState |
◆ audioFile
| const AudioFile& engine::WaveNodeRealTime::BeatConfig::audioFile |
◆ timeStretchMode
◆ elastiqueProOptions
◆ editTime
| BeatRange engine::WaveNodeRealTime::BeatConfig::editTime |
◆ offset
| BeatDuration engine::WaveNodeRealTime::BeatConfig::offset |
◆ loopSection
| BeatRange engine::WaveNodeRealTime::BeatConfig::loopSection |
◆ liveClipLevel
| LiveClipLevel engine::WaveNodeRealTime::BeatConfig::liveClipLevel |
◆ sourceChannelsToUse
| ChannelConfiguration engine::WaveNodeRealTime::BeatConfig::sourceChannelsToUse |
◆ destChannelsToFill
| ChannelConfiguration engine::WaveNodeRealTime::BeatConfig::destChannelsToFill |
◆ itemID
| EditItemID engine::WaveNodeRealTime::BeatConfig::itemID |
◆ isOfflineRender
| bool engine::WaveNodeRealTime::BeatConfig::isOfflineRender = false |
◆ resamplingQuality
◆ speedFadeDescription
◆ editTempoSequence
| std::optional<tempo::Sequence::Position> engine::WaveNodeRealTime::BeatConfig::editTempoSequence |
◆ warpMap
| std::optional<WarpMap> engine::WaveNodeRealTime::BeatConfig::warpMap |
◆ sourceFileTempoMap
| tempo::Sequence engine::WaveNodeRealTime::BeatConfig::sourceFileTempoMap |
◆ syncTempo
◆ syncPitch
◆ chordPitchSequence
| std::optional<tempo::Sequence> engine::WaveNodeRealTime::BeatConfig::chordPitchSequence |
◆ pitchChangeSemitones
| float engine::WaveNodeRealTime::BeatConfig::pitchChangeSemitones = 1.0f |
◆ readAhead
◆ playhead
The documentation for this struct was generated from the following file: