Temporarily disables clip slots. Useful for rendering/freezing tracks.
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#include <tracktion_Renderer.h>
Temporarily disables clip slots. Useful for rendering/freezing tracks.
◆ ScopedClipSlotDisabler()
engine::Renderer::ScopedClipSlotDisabler::ScopedClipSlotDisabler |
( |
Edit & |
e, |
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Track::Array & |
ta |
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) |
| |
◆ ~ScopedClipSlotDisabler()
engine::Renderer::ScopedClipSlotDisabler::~ScopedClipSlotDisabler |
( |
| ) |
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◆ edit
Edit& engine::Renderer::ScopedClipSlotDisabler::edit |
◆ tracks
Track::Array engine::Renderer::ScopedClipSlotDisabler::tracks |
◆ playSlotClips
std::vector<bool> engine::Renderer::ScopedClipSlotDisabler::playSlotClips |
The documentation for this struct was generated from the following file: