Temporarily disables clip slots. Useful for rendering/freezing tracks.
More...
#include <tracktion_Renderer.h>
Temporarily disables clip slots. Useful for rendering/freezing tracks.
◆ ScopedClipSlotDisabler()
| engine::Renderer::ScopedClipSlotDisabler::ScopedClipSlotDisabler |
( |
Edit & |
e, |
|
|
Track::Array & |
ta |
|
) |
| |
◆ ~ScopedClipSlotDisabler()
| engine::Renderer::ScopedClipSlotDisabler::~ScopedClipSlotDisabler |
( |
| ) |
|
◆ edit
| Edit& engine::Renderer::ScopedClipSlotDisabler::edit |
◆ tracks
| Track::Array engine::Renderer::ScopedClipSlotDisabler::tracks |
◆ playSlotClips
| std::vector<bool> engine::Renderer::ScopedClipSlotDisabler::playSlotClips |
The documentation for this struct was generated from the following file: