Represents two beat ranges where the play state can be different in each.
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#include <tracktion_LaunchHandle.h>
Represents two beat ranges where the play state can be different in each.
◆ playing1
bool engine::LaunchHandle::SplitStatus::playing1 = false |
◆ playing2
bool engine::LaunchHandle::SplitStatus::playing2 = false |
◆ range1
BeatRange engine::LaunchHandle::SplitStatus::range1 |
◆ range2
BeatRange engine::LaunchHandle::SplitStatus::range2 |
◆ isSplit
bool engine::LaunchHandle::SplitStatus::isSplit = false |
◆ playStartTime1
std::optional<BeatPosition> engine::LaunchHandle::SplitStatus::playStartTime1 |
◆ playStartTime2
std::optional<BeatPosition> engine::LaunchHandle::SplitStatus::playStartTime2 |
The documentation for this struct was generated from the following file: