Represents two beat ranges where the play state can be different in each.
More...
#include <tracktion_LaunchHandle.h>
Represents two beat ranges where the play state can be different in each.
◆ playing1
| bool engine::LaunchHandle::SplitStatus::playing1 = false |
◆ playing2
| bool engine::LaunchHandle::SplitStatus::playing2 = false |
◆ range1
| BeatRange engine::LaunchHandle::SplitStatus::range1 |
◆ range2
| BeatRange engine::LaunchHandle::SplitStatus::range2 |
◆ isSplit
| bool engine::LaunchHandle::SplitStatus::isSplit = false |
◆ playStartTime1
| std::optional<BeatPosition> engine::LaunchHandle::SplitStatus::playStartTime1 |
◆ playStartTime2
| std::optional<BeatPosition> engine::LaunchHandle::SplitStatus::playStartTime2 |
The documentation for this struct was generated from the following file: