TracktionEngine
Public Member Functions | Public Attributes | List of all members
tracktion::engine::SingleInputAudioNode Class Reference
Inheritance diagram for tracktion::engine::SingleInputAudioNode:

Public Member Functions

 SingleInputAudioNode (AudioNode *input)
 
void getAudioNodeProperties (AudioNodeProperties &) override
 
void visitNodes (const VisitorFn &) override
 
void prepareAudioNodeToPlay (const PlaybackInitialisationInfo &) override
 tells the node to initialise itself ready for playing from the given time. More...
 
juce::ReferenceCountedObjectPtr< PlugingetPlugin () const override
 
bool isReadyToRender () override
 
bool purgeSubNodes (bool keepAudio, bool keepMidi) override
 Tells the node to delete any sub-nodes that don't produce the required type of output. More...
 
void releaseAudioNodeResources () override
 tells the node that play has stopped, and it can free up anything it no longer needs. More...
 
void prepareForNextBlock (const AudioRenderContext &) override
 
void renderOver (const AudioRenderContext &) override
 
void renderAdding (const AudioRenderContext &) override
 
- Public Member Functions inherited from tracktion::engine::AudioNode
 AudioNode ()
 
virtual ~AudioNode ()
 
void callRenderAdding (const AudioRenderContext &)
 
void callRenderOver (const AudioRenderContext &)
 

Public Attributes

const std::unique_ptr< AudioNodeinput
 

Additional Inherited Members

- Public Types inherited from tracktion::engine::AudioNode
using VisitorFn = std::function< void(AudioNode &)>
 
- Static Public Member Functions inherited from tracktion::engine::AudioNode
template<typename CallbackType >
static void invokeSplitRender (const AudioRenderContext &rc, CallbackType &target)
 

Constructor & Destructor Documentation

◆ SingleInputAudioNode()

tracktion::engine::SingleInputAudioNode::SingleInputAudioNode ( AudioNode input)

Member Function Documentation

◆ getAudioNodeProperties()

void tracktion::engine::SingleInputAudioNode::getAudioNodeProperties ( AudioNodeProperties )
overridevirtual

◆ visitNodes()

void tracktion::engine::SingleInputAudioNode::visitNodes ( const VisitorFn )
overridevirtual

◆ prepareAudioNodeToPlay()

void tracktion::engine::SingleInputAudioNode::prepareAudioNodeToPlay ( const PlaybackInitialisationInfo )
overridevirtual

tells the node to initialise itself ready for playing from the given time.

This call may be made more than once before releaseAudioNodeResources() is called

Implements tracktion::engine::AudioNode.

◆ getPlugin()

juce::ReferenceCountedObjectPtr<Plugin> tracktion::engine::SingleInputAudioNode::getPlugin ( ) const
overridevirtual

Reimplemented from tracktion::engine::AudioNode.

◆ isReadyToRender()

bool tracktion::engine::SingleInputAudioNode::isReadyToRender ( )
overridevirtual

◆ purgeSubNodes()

bool tracktion::engine::SingleInputAudioNode::purgeSubNodes ( bool  keepAudio,
bool  keepMidi 
)
overridevirtual

Tells the node to delete any sub-nodes that don't produce the required type of output.

This optimises out any unplayable bits of the audio graph. Returns true if this node should be kept, false if this node can itself be deleted.

Implements tracktion::engine::AudioNode.

◆ releaseAudioNodeResources()

void tracktion::engine::SingleInputAudioNode::releaseAudioNodeResources ( )
overridevirtual

tells the node that play has stopped, and it can free up anything it no longer needs.

Implements tracktion::engine::AudioNode.

◆ prepareForNextBlock()

void tracktion::engine::SingleInputAudioNode::prepareForNextBlock ( const AudioRenderContext )
overridevirtual

Reimplemented from tracktion::engine::AudioNode.

◆ renderOver()

void tracktion::engine::SingleInputAudioNode::renderOver ( const AudioRenderContext )
overridevirtual

◆ renderAdding()

void tracktion::engine::SingleInputAudioNode::renderAdding ( const AudioRenderContext )
overridevirtual

Member Data Documentation

◆ input

const std::unique_ptr<AudioNode> tracktion::engine::SingleInputAudioNode::input

The documentation for this class was generated from the following file: