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TracktionEngine
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Plays back a node with mutiple threads. More...
#include <tracktion_LockFreeMultiThreadedNodePlayer.h>
Classes | |
| struct | ThreadPool |
| Base class for thread pools which can be customised to determine how cooperative threads should behave. More... | |
Public Types | |
| using | ThreadPoolCreator = std::function< std::unique_ptr< ThreadPool >(LockFreeMultiThreadedNodePlayer &)> |
Public Member Functions | |
| LockFreeMultiThreadedNodePlayer () | |
| Creates an empty LockFreeMultiThreadedNodePlayer. | |
| LockFreeMultiThreadedNodePlayer (ThreadPoolCreator, juce::AudioWorkgroup={}) | |
| Creates an empty LockFreeMultiThreadedNodePlayer with a specified ThreadPool type. | |
| ~LockFreeMultiThreadedNodePlayer () | |
| Destructor. | |
| void | setNumThreads (size_t) |
| Sets the number of threads to use for rendering. | |
| void | setNode (std::unique_ptr< Node >) |
| Sets the Node to process. | |
| void | setNode (std::unique_ptr< Node > newNode, double sampleRateToUse, int blockSizeToUse) |
| Sets the Node to process with a new sample rate and block size. | |
| void | prepareToPlay (double sampleRateToUse, int blockSizeToUse) |
| Prepares the current Node to be played. | |
| Node * | getNode () |
| Returns the current Node. | |
| int | process (const Node::ProcessContext &) |
| Process a block of the Node. | |
| void | clearNode () |
| Clears the current Node. | |
| double | getSampleRate () const |
| Returns the current sample rate. | |
| int | getBlockSize () const |
| Returns the current block size. | |
| void | enablePooledMemoryAllocations (bool) |
| Enables or disables the use on an AudioBufferPool to reduce memory consumption. | |
| void | enableNodeMemorySharing (bool shouldBeEnabled) |
| void | setLatencyCompensationEnabled (bool) |
| Enables or disables latency compensation - it is enabled by default. | |
Plays back a node with mutiple threads.
The setting of Nodes and processing are all lock-free. This means the player can be real-time safe as long as your provided ThreadPool doesn't do any non-real-time operations in the wait/signal methods.
| using graph::LockFreeMultiThreadedNodePlayer::ThreadPoolCreator = std::function<std::unique_ptr<ThreadPool> (LockFreeMultiThreadedNodePlayer&)> |
| graph::LockFreeMultiThreadedNodePlayer::LockFreeMultiThreadedNodePlayer | ( | ) |
Creates an empty LockFreeMultiThreadedNodePlayer.
| graph::LockFreeMultiThreadedNodePlayer::LockFreeMultiThreadedNodePlayer | ( | ThreadPoolCreator | , |
| juce::AudioWorkgroup | = {} |
||
| ) |
Creates an empty LockFreeMultiThreadedNodePlayer with a specified ThreadPool type.
| graph::LockFreeMultiThreadedNodePlayer::~LockFreeMultiThreadedNodePlayer | ( | ) |
Destructor.
| void graph::LockFreeMultiThreadedNodePlayer::setNumThreads | ( | size_t | ) |
Sets the number of threads to use for rendering.
This can be 0 in which case only the process calling thread will be used for processing. N.B. this will pause processing whilst updating the threads so there will be a gap in the audio.
| void graph::LockFreeMultiThreadedNodePlayer::setNode | ( | std::unique_ptr< Node > | ) |
Sets the Node to process.
| void graph::LockFreeMultiThreadedNodePlayer::setNode | ( | std::unique_ptr< Node > | newNode, |
| double | sampleRateToUse, | ||
| int | blockSizeToUse | ||
| ) |
Sets the Node to process with a new sample rate and block size.
| void graph::LockFreeMultiThreadedNodePlayer::prepareToPlay | ( | double | sampleRateToUse, |
| int | blockSizeToUse | ||
| ) |
| int graph::LockFreeMultiThreadedNodePlayer::process | ( | const Node::ProcessContext & | ) |
Process a block of the Node.
| void graph::LockFreeMultiThreadedNodePlayer::clearNode | ( | ) |
Clears the current Node.
Note that this shouldn't be called concurrently with setNode. If it's called concurrently with process, it will block until the current process call has finished. This should be used sparingly as its a heavyweight operation which has to stop any processing threads and restart them again afterwrds.
| double graph::LockFreeMultiThreadedNodePlayer::getSampleRate | ( | ) | const |
Returns the current sample rate.
| int graph::LockFreeMultiThreadedNodePlayer::getBlockSize | ( | ) | const |
Returns the current block size.
| void graph::LockFreeMultiThreadedNodePlayer::enablePooledMemoryAllocations | ( | bool | ) |
Enables or disables the use on an AudioBufferPool to reduce memory consumption.
Don't rely on this, it is a temporary method used for benchmarking and will go away in the future.
| void graph::LockFreeMultiThreadedNodePlayer::enableNodeMemorySharing | ( | bool | shouldBeEnabled | ) |
| void graph::LockFreeMultiThreadedNodePlayer::setLatencyCompensationEnabled | ( | bool | ) |
Enables or disables latency compensation - it is enabled by default.