A Node that intercepts incoming live audio and inserts it in to the playback graph.
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#include <tracktion_WaveInputDeviceNode.h>
A Node that intercepts incoming live audio and inserts it in to the playback graph.
◆ WaveInputDeviceNode()
◆ ~WaveInputDeviceNode()
| engine::WaveInputDeviceNode::~WaveInputDeviceNode |
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◆ getNodeProperties()
| tracktion::graph::NodeProperties engine::WaveInputDeviceNode::getNodeProperties |
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◆ prepareToPlay()
| void engine::WaveInputDeviceNode::prepareToPlay |
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const tracktion::graph::PlaybackInitialisationInfo & |
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◆ isReadyToProcess()
| bool engine::WaveInputDeviceNode::isReadyToProcess |
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◆ process()
| void engine::WaveInputDeviceNode::process |
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ProcessContext & |
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◆ acceptInputBuffer()
| void engine::WaveInputDeviceNode::acceptInputBuffer |
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choc::buffer::ChannelArrayView< float > |
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overridevirtual |
The documentation for this class was generated from the following file: