TracktionEngine
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Public Member Functions | List of all members
engine::TrackWaveInputDeviceNode Class Referencefinal

A Node that takes audio from the output of a track and sends it to its corresponding InputDevice. More...

#include <tracktion_TrackWaveInputDeviceNode.h>

Inheritance diagram for engine::TrackWaveInputDeviceNode:

Public Member Functions

 TrackWaveInputDeviceNode (ProcessState &, WaveInputDevice &, std::unique_ptr< Node >, bool copyInputsToOutputs)
 
std::vector< Node * > getDirectInputNodes () override
 
tracktion::graph::NodeProperties getNodeProperties () override
 
void prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &) override
 
bool isReadyToProcess () override
 
void process (ProcessContext &) override
 

Detailed Description

A Node that takes audio from the output of a track and sends it to its corresponding InputDevice.

Constructor & Destructor Documentation

◆ TrackWaveInputDeviceNode()

engine::TrackWaveInputDeviceNode::TrackWaveInputDeviceNode ( ProcessState ,
WaveInputDevice ,
std::unique_ptr< Node >  ,
bool  copyInputsToOutputs 
)

Member Function Documentation

◆ getDirectInputNodes()

std::vector< Node * > engine::TrackWaveInputDeviceNode::getDirectInputNodes ( )
override

◆ getNodeProperties()

tracktion::graph::NodeProperties engine::TrackWaveInputDeviceNode::getNodeProperties ( )
override

◆ prepareToPlay()

void engine::TrackWaveInputDeviceNode::prepareToPlay ( const tracktion::graph::PlaybackInitialisationInfo &  )
override

◆ isReadyToProcess()

bool engine::TrackWaveInputDeviceNode::isReadyToProcess ( )
override

◆ process()

void engine::TrackWaveInputDeviceNode::process ( ProcessContext &  )
override

The documentation for this class was generated from the following file: