A Node that takes audio from the output of a track and sends it to its corresponding InputDevice.
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#include <tracktion_TrackWaveInputDeviceNode.h>
A Node that takes audio from the output of a track and sends it to its corresponding InputDevice.
◆ TrackWaveInputDeviceNode()
| engine::TrackWaveInputDeviceNode::TrackWaveInputDeviceNode |
( |
ProcessState & |
, |
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WaveInputDevice & |
, |
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std::unique_ptr< Node > |
, |
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bool |
copyInputsToOutputs |
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) |
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◆ getDirectInputNodes()
| std::vector< Node * > engine::TrackWaveInputDeviceNode::getDirectInputNodes |
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override |
◆ getNodeProperties()
| tracktion::graph::NodeProperties engine::TrackWaveInputDeviceNode::getNodeProperties |
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override |
◆ prepareToPlay()
| void engine::TrackWaveInputDeviceNode::prepareToPlay |
( |
const tracktion::graph::PlaybackInitialisationInfo & |
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override |
◆ isReadyToProcess()
| bool engine::TrackWaveInputDeviceNode::isReadyToProcess |
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override |
◆ process()
| void engine::TrackWaveInputDeviceNode::process |
( |
ProcessContext & |
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override |
The documentation for this class was generated from the following file: