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TracktionEngine
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Mutes a set of tracks for its lifetime, restoring their previous mute states on destruction. More...
#include <tracktion_RenderQueue.h>
Public Member Functions | |
| ScopedTrackMuter (Edit &, const juce::Array< EditItemID > &tracksToMute) | |
| ~ScopedTrackMuter () | |
Mutes a set of tracks for its lifetime, restoring their previous mute states on destruction.
Message-thread only.
Render jobs pair this with Renderer::Parameters::tracksToProcessWhileMuted so the muted tracks keep feeding sidechains, aux buses and racks in the render graph while their direct output is silenced.
| engine::ScopedTrackMuter::ScopedTrackMuter | ( | Edit & | , |
| const juce::Array< EditItemID > & | tracksToMute | ||
| ) |
| engine::ScopedTrackMuter::~ScopedTrackMuter | ( | ) |