TracktionEngine
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Public Member Functions | List of all members
engine::DynamicallyOffsettableNodeBase Class Reference

#include <tracktion_TracktionEngineNode.h>

Inheritance diagram for engine::DynamicallyOffsettableNodeBase:

Public Member Functions

 DynamicallyOffsettableNodeBase ()=default
 
virtual ~DynamicallyOffsettableNodeBase ()=default
 
virtual void setDynamicOffsetBeats (BeatDuration)
 Sets an offset to be applied to all times in this node, effectively shifting it forwards or backwards in time.
 
virtual void setDynamicOffsetTime (TimeDuration)
 Sets an offset to be applied to all times in this node, effectively shifting it forwards or backwards in time.
 

Constructor & Destructor Documentation

◆ DynamicallyOffsettableNodeBase()

engine::DynamicallyOffsettableNodeBase::DynamicallyOffsettableNodeBase ( )
default

◆ ~DynamicallyOffsettableNodeBase()

virtual engine::DynamicallyOffsettableNodeBase::~DynamicallyOffsettableNodeBase ( )
virtualdefault

Member Function Documentation

◆ setDynamicOffsetBeats()

virtual void engine::DynamicallyOffsettableNodeBase::setDynamicOffsetBeats ( BeatDuration  )
virtual

Sets an offset to be applied to all times in this node, effectively shifting it forwards or backwards in time.

Reimplemented in engine::DynamicOffsetNode, engine::LoopingMidiNode, and engine::WaveNodeRealTime.

◆ setDynamicOffsetTime()

virtual void engine::DynamicallyOffsettableNodeBase::setDynamicOffsetTime ( TimeDuration  )
virtual

Sets an offset to be applied to all times in this node, effectively shifting it forwards or backwards in time.

Reimplemented in engine::FadeInOutNode.


The documentation for this class was generated from the following file: