TracktionEngine
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Public Member Functions | List of all members
engine::ClickNode Class Referencefinal

Adds audio and MIDI clicks to the input buffers. More...

#include <tracktion_ClickNode.h>

Inherits tracktion::graph::Node.

Public Member Functions

 ClickNode (Edit &, int numAudioChannels, bool generateMidi, tracktion::graph::PlayHead &)
 
std::vector< Node * > getDirectInputNodes () override
 
tracktion::graph::NodeProperties getNodeProperties () override
 
void prepareToPlay (const tracktion::graph::PlaybackInitialisationInfo &) override
 
bool isReadyToProcess () override
 
void process (ProcessContext &) override
 

Detailed Description

Adds audio and MIDI clicks to the input buffers.

Constructor & Destructor Documentation

◆ ClickNode()

engine::ClickNode::ClickNode ( Edit ,
int  numAudioChannels,
bool  generateMidi,
tracktion::graph::PlayHead &   
)

Member Function Documentation

◆ getDirectInputNodes()

std::vector< Node * > engine::ClickNode::getDirectInputNodes ( )
override

◆ getNodeProperties()

tracktion::graph::NodeProperties engine::ClickNode::getNodeProperties ( )
override

◆ prepareToPlay()

void engine::ClickNode::prepareToPlay ( const tracktion::graph::PlaybackInitialisationInfo &  )
override

◆ isReadyToProcess()

bool engine::ClickNode::isReadyToProcess ( )
override

◆ process()

void engine::ClickNode::process ( ProcessContext &  )
override

The documentation for this class was generated from the following file: