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TracktionEngine
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Classes | |
| struct | engine::PluginCreationInfo |
| Holds the information needed to construct a Plugin: the owning Edit, the ValueTree that stores the plugin's persistent state, and whether this is a brand-new insertion vs. More... | |
| struct | engine::PluginInitialisationInfo |
| Passed into Plugins when they are being initialised, to give them useful contextual information that they may need. More... | |
| struct | engine::PluginRenderContext |
| The context passed to plugin render methods to provide it with buffers to fill. More... | |
| class | engine::Plugin |
| Base class for all audio plugins in the Tracktion Engine. More... | |
| struct | engine::Plugin::BusLayout |
| Describes the full input/output bus topology of a plugin. More... | |
| struct | engine::Plugin::Wire |
| Represents a single channel-to-channel connection for sidechain routing. More... | |
| struct | engine::Plugin::EditorComponent |
| Base class for plugin editor components (custom UIs shown in plugin windows). More... | |
| struct | engine::Plugin::WindowState |
| Persistent state for the plugin's editor window (position, visibility, etc.). More... | |
Namespaces | |
| namespace | engine |