TracktionEngine
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Classes | |
class | engine::FollowActions |
struct | engine::FollowActions::Action |
struct | juce::VariantConverter< tracktion::engine::FollowAction > |
Namespaces | |
namespace | engine |
namespace | juce |
Enumerations | |
enum class | engine::FollowAction { engine::none , engine::globalStop , engine::globalReturnToArrangement , engine::globalPlayAgain , engine::trackPrevious , engine::trackNext , engine::trackFirst , engine::trackLast , engine::trackAny , engine::trackOther , engine::trackRoundRobin , engine::currentGroupPrevious , engine::currentGroupNext , engine::currentGroupFirst , engine::currentGroupLast , engine::currentGroupAny , engine::currentGroupOther , engine::currentGroupRoundRobin , engine::previousGroupFirst , engine::previousGroupLast , engine::previousGroupAny , engine::nextGroupFirst , engine::nextGroupLast , engine::nextGroupAny , engine::otherGroupFirst , engine::otherGroupLast , engine::otherGroupAny } |
Determines the type of action to perform after a Clip has played for a set period. More... | |
Functions | |
std::optional< FollowAction > | engine::followActionFromChoice (juce::String) |
Converts a FollowAction choice to a FollowAction if possible. | |
std::optional< FollowAction > | engine::followActionFromString (juce::String) |
Converts a string to a FollowAction if possible. | |
juce::String | engine::toString (FollowAction) |
Converts a FollowAction to a string if possible. | |
std::function< void(MonotonicBeat)> | engine::createFollowAction (Clip &) |
Creates a follow action for a Clip. | |