TracktionEngine
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engine
SlotControlNode
engine::SlotControlNode Member List
This is the complete list of members for
engine::SlotControlNode
, including all inherited members.
getBeatOfNextChange
() const
engine::TracktionEngineNode
getDirectInputNodes
() override
engine::SlotControlNode
getEditBeatRange
() const
engine::TracktionEngineNode
getEditTimeRange
() const
engine::TracktionEngineNode
getInternalNodes
() override
engine::SlotControlNode
getKey
() const
engine::TracktionEngineNode
getLaunchHandle
() const
engine::SlotControlNode
getLaunchHandleIfNotUnique
() const
engine::SlotControlNode
getNodeProperties
() override
engine::SlotControlNode
getNumSamples
() const
engine::TracktionEngineNode
getPlaybackSpeedRatio
() const
engine::TracktionEngineNode
getPlayHead
()
engine::TracktionEngineNode
getPlayHeadState
()
engine::TracktionEngineNode
getProcessState
()
engine::TracktionEngineNode
getReferenceSampleRange
() const
engine::TracktionEngineNode
getSampleRate
() const
engine::TracktionEngineNode
getTimelineSampleRange
() const
engine::TracktionEngineNode
getTimeOfNextChange
() const
engine::TracktionEngineNode
isReadyToProcess
() override
engine::SlotControlNode
prefetchBlock
(juce::Range< int64_t >) override
engine::SlotControlNode
prepareToPlay
(const tracktion::graph::PlaybackInitialisationInfo &) override
engine::SlotControlNode
process
(ProcessContext &) override
engine::SlotControlNode
setProcessState
(ProcessState &)
engine::TracktionEngineNode
SlotControlNode
(ProcessState &editProcessState, std::shared_ptr< LaunchHandle >, std::optional< BeatDuration > stopDuration, std::function< void(MonotonicBeat)> stopFunction, EditItemID slotID, std::unique_ptr< Node > input)
engine::SlotControlNode
TracktionEngineNode
(ProcessState &)
engine::TracktionEngineNode
~TracktionEngineNode
()=default
engine::TracktionEngineNode
virtual
Generated on Mon Sep 7 2026 15:12:57 for TracktionEngine by
1.9.8